UX AND HEALTH WEARABLES

HEALTH

In the past few years, the health wearables sector has transformed due to the introduction of impressive technology like Fitbit, Apple Watch, Galaxy Fit, Mi Band, and many more. Wearable devices are forecasted to hit 1.1 billion by 2022 therefore companies need to optimize their apps for the masses. These watches or fitness bands have interactive software and apps which help users in tracking their data. This means that these apps should be simple to use and integrate with existing devices (like Smartphones) so that users don’t have a seamless experience every time they need to quickly find necessary data or functions. Users should be able to navigate through the app and perform tasks like updating their step targets, updating the BMI, or take an incoming call during health activities, etc.

How can businesses ensure that the app is user-friendly and easy to use? As a unique aspect of wearables, the ecosystem involves several hardware and software. The experience on the Hardware side does constitute wearability aspects. The hardware experience involves multi-sensory aspects of human factors engineering, safety, size and shape, color and maintenance. To create the best wearable experience, Industrial designers need to work with UX designers.

The goal of designers in this ecosystem is to create superior visceral, behavioral and reflective levels of emotional experience. On the App interaction side, building a successful health wearable UX design requires the UX designers to properly prioritize information in the associated phone apps too. To do that, they need to collect some data through usability testing. Usability Testing is a UX testing technique where an application(s) are tested to determine if they are Useful, easy to Navigate, Accessible, Usable, & Desirable. In essence, it ensures that the end-product satisfies users’ demands and can deliver a consistent & seamless user experience.

How Health Wearables can benefit from Usability research  

  1. Useful Insights: Through usability testing these companies will be able to find out the problems that their users are facing and hence will be able to work around them to create a seamless experience. 
  2. Prototype testing:  Through UXArmy’s UX toolkit these companies can test their next-gen prototypes or updates easily and make sure that the updates and new features are Useful, easy to Navigate, Accessible, and Usable.
  3. Competitor Analysis: Health Wearable companies can test their competitor’s app, analyze data and find out the areas their competitors are excelling at. They can then replicate the learnings from the study into their app.
  4. New Features: Current user problems can result in new and innovative features of tomorrow. You can integrate a survey with the usability test. The insights can trigger new ideas for features that can solve those problems. For example, MI Band was launched with limited functionality but because of constant user feedback, it now supports more sports modes and has features like viewing notifications, alarms, etc. 
  5. Ethical Design: Since wearables by nature are more personal / invasive than other gadgets (for instance, a smartphone) the ethical design aspects like privacy and user benefits need to be paid special attention right from concept stage instead of an afterthought. For those reasons, usability research and feedback collection becomes far more important in wearable health-tech devices and apps than in other less invasive gadgets.

Conclusion 

In UX design, it all boils down to keep grounded to the basics. The same is true for wearable devices, their interactions with other devices and the user. Understanding the target audience with speed, to a great degree of detail and securing usability feedback from them is vital to create a user-centric strategy. Understanding the nuances of user behaviour is beyond the analytics and statistics. By incorporating usability testing from concept, prototyping to development and post release, the chances of success become exponentially higher.

Health wearables is a growing market and it can benefit a lot from Usability testing. UXArmy offers a full 360 degree of usability testing solutions and can help companies like Samsung, Xiaomi, One Plus, Fit Bit, etc. in developing next-gen applications and UI for their users. To check out our offerings click here .

Recent Post

Get The Notification Update News from Us

Share this Post

The Part 1 of this User Research Cheatsheet Series covered the User research methods UX Research Cheat Sheet – A Series.

As a refresher, cheatsheets address a need to make a quick reference and reinforce your understanding about a topic. Therefore Cheat sheets become a handy reference to also give that much needed bit-size refresher on the topic close to your heart – of course, user research! It is also useful when a new researcher comes on board and you want to share your practice. Yes, this is what we wrote in Cheatsheet 1 article as well 🙂

This is the Part 2 of the UX Research Cheatsheet covering User Interviews. In Part 3, we intend to cover Unmoderated remote usability testing. So continue to watch this space!

In a User Interview, it’s of paramount importance to ask the right questions. As they say, ‘You get what you ask’! Since the time during an interview is limited and usually so much to cover, asking all possible questions is not the option at hand of the researcher. So which questions to ask and which to skip is as important as how to ask a question to uncover the insights accurately.

A. Before User Interview

This phase is where all the groundwork for the research happens. The deliverables which are created as part of this phase are:

  1. Discussion Guide – research questions are prepared here, although often what you write may not be exactly what you end up asking during the interviews.
  2. Recruitment Screener
  3. Interview Schedule
  4. Roles and responsibilities e.g. Notetakers, Co-moderators, Translators, etc.
  5. List of Scenarios
  6. List of Test materials if required e.g. Design prototypes, competition websites, etc.
  7. Dependencies on stakeholders
  8. Consent and Disclosure Forms, etc.
  9. Exit questionnaire – mostly closed-ended questions.

B. During User Interview

Whether the interviews in questions are for exploratory or evaluative research, the skill of asking the right questions comes into practice here. Researchers have their brain-fade moments too or sometimes the participant may be a difficult one.

1. Questions types

i). Warm up question – most important of all to get the participant speaking and also get comfortable e.g. Do you like Tea or Coffee?

ii) Open questions for starting the discovery

  • Describe your experience …
  • How many / How much ….
  • What is the reason for …
  • When was the last time ….
  • How do you ….

iii) Task driven questions

  • Show us how you do that ….
  • What triggers you to do that ….
  • What are the preparations that you need to do ….

iv) Recall a past experience

  • Can you share your latest experience with ….
  • Tell me all that you remember from the last time you used …
  • What was the most notable part of ….
  • Recall a real-life situation, in which this could have been helpful ….

v) Opinions and attitudes

  • What do you think about ….
  • What do you like most about …
  • What do you dislike most about …
  • In what way this could be useful …
  • If you were to think of the benefits of… what would they be …
  • How do you feel about …
  • What is your interpretation of ….

vi) Probing questions

  • Tell me more about that
  • Can you elaborate on that ..
  • Why did you do it that way …
  • Why did you think that way …
  • Let me repeat your words to you. Is that what you said?
  • What makes you say that …
  • If you think it all over again ….

vii) Ending questions

  • Do you have any questions which you would like to ask …
  • Would you like to share anything else 

2. Debriefing meeting with Noe-takers, Observers and key stakeholders – helps to analyze what went well during the session. What can be improved, focussed on, etc. 

3. Preparation and distribution of topline summary – this keeps the stakeholders informed of findings so far and helps in making some initial project / product decisions 

4. Updating of Research Schedule – there may have been dropouts, changes in participants’ availability, etc.

There will always be some questions from stakeholders which are triggered during the interview. So a Researcher in the role of moderator needs to look out for those questions and try to include them in the interview if the time permits.

For open questions, try to be as broad as possible and remember there is always more than you can see.

C. After User Interview

This is the phase when the analysis and synthesis of findings happen to derive useful nuggets of insights. To read about what makes an insight, we have written an article Insights – Above the noise 

In summary, this is covered after the user interviews

  • Analysis of recordings, Notes, etc. – takes a lot of efforts
  • Synthesis using tools like Affinity mapping
  • Preparation of a summary report with key findings
  • Preparation of a polished report includes verbatims, screenshots, video clips, etc.
  • Presentation to stakeholders

As stated earlier in the article, this is the second of the series of Cheatsheets for User researchers. Throughout the year, we’d continue to develop more cheat sheets and infographics for User researchers and we hope this would come handy in your work.